She can wall-jump up narrow passageways, and double-jump, but doesn’t have a traversal gizmo like her trans-dimensional sisters. Then there’s Naira, who wields a ranged weapon and a melee weapon. She can double-jump, and has a little drone that you can move independently of her to teleport you to hard to reach areas. There’s Altara, who wields a melee weapon and a magical spell. While basic movement and melee combat feel the same, they have unique abilities. It’s a 2D action game with a roguelite loop, but from what I’ve seen there are no Metroidvania elements.Įach of the three incarnations of the Hitch-hiker play differently. I’ve spent a few hours with the Trinity Fusion closed beta both on PC and Steam Deck, and while I can tell you that what I’ve sampled plays well, I can’t tell you a whole lot more. What’s not entirely clear at this point is how. The upshot of this is a roguelite action game with three distinct paths and three different characters, each with their own abilities, who share XP and upgrades even as you jump between them. You play an individual known as the Hitch-hiker, with the ability to hop between three alternate versions of herself. Trinity Fusion has a pretty cool concept.
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